

Global states of emergency can also be called, allowing Civilizations to band together to tackle a major, and growing threat. Lose loyalty and your city may rebel and potentially join a neighbouring state. Governors, which can be embedded in cities and impact trade routes, offer bonuses to suit just about any playstyle. Not enough and it’ll be a Dark Age filled with disloyalty and rebellion. Do a lot and you’re rewarded with a Golden Age. The introduction of Era Scores, adds weight to the passage of time.

More than just new features, the changes mostly service a key problem with Civilization VI, which was incentivising players to keep pushing forward to discover new technologies, build new types of structures, engage in trade, and explore the globe. It adds numerous features that not only elevate the overall experience but make Civilization VI well worth your time. Rise and Fall, the expansion to the base 2016 release, does a lot more than add a bunch of new Civilizations to control.
#CIVILIZATION VI RISE AND FALL REVIEW SERIES#
Offering some great ideas for the series but an experience hampered by a somewhat unengaging first 50 or so turns, and erratic AI behaviour that turned the late game into a fight for your life against the world. Prior to the release of the Rise and Fall expansion, Civilization VI was somewhat of a mixed bag. Or, to just make use of all the wonderful little touches and strategies that become apparent throughout a playthrough. Perhaps resisting the allure and power of religion. An experience that you’ll want to return to and try for a different type of victory - or form of governing. It’s a testament to the sheer cohesiveness of the new features and systems that Rise and Fall introduces that make this one of the most fun Civilization games in a while. For me it was leaning heavily into a theocratic government, where golf courses and resorts sat next to The Great Pyramids, distracting and entertaining the masses whilst an entire world was ripe for indoctrination. Which is where choice, systems, mechanics, and AI come in. Also, there’s the wide range of decisions to be made ranging from scientific endeavours through to theocratic ones, and of course military ambition. No two people play Civilization the exact same way, be it from deciding on which Civilization they want to be in control of through to the randomly generated maps, continents, and mix of various other Civs in play.

So, don’t mess with me! Or you’ll end up like Germany and Khmer. The first civilization to discover thermonuclear power? Mine. The first civilization to send humanity into the stars? Mine. Let it be known that the greatest scientific discoveries throughout history, the best universities, schools, and houses of knowledge all happened due to the peace and serenity that comes with Crustacean Consciousness. A heart filled with atheistic tendencies, muttering to yourself something about progress, science, or what have you.

As you read this you might be sitting there shaking your head.
